Posts on Ios.
2 posts tagged "Ios".
Build LogiOS
#01An iOS budget app: five rounds of device QA found the same defect every time
Three of the Home screen's gamification blocks were non-interactive labels. The Streak block's Check In button opened the transaction form. Five device-QA sweeps — Phases L through Q — kept finding the same thing: the interface was describing things users expected to control.
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iOSSwift
#02Five features, one PR: the two shared-state promotions that had to come first
PR #10 for an iOS budget app bundled a palette picker, a motion layer, a streak milestone overlay, a category-budget quest, and a save-target preference into a single side branch. Getting them to co-exist required promoting BBPalette.current and UserProfileStore before the features could be wired.
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