• NEW · this site went live · captainrandom.co.uk
  • NOW LEARNING · agentic AI architecture, MDX, Claude Code workflows
  • RECENTLY · ported design system from HTML mockup → Next.js 15
  • OPEN FOR · freelance builds — retail, hospitality, web
  • BUILDING IN PUBLIC · live commits documented · MIT / CC-BY-SA
  • NEW · this site went live · captainrandom.co.uk
  • NOW LEARNING · agentic AI architecture, MDX, Claude Code workflows
  • RECENTLY · ported design system from HTML mockup → Next.js 15
  • OPEN FOR · freelance builds — retail, hospitality, web
  • BUILDING IN PUBLIC · live commits documented · MIT / CC-BY-SA
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Home/Writing/Ios

Posts on Ios.

2 posts tagged "Ios".

2 postsAll writing →
A
Build LogiOS
#01
2026-06-175 min read

An iOS budget app: five rounds of device QA found the same defect every time

Three of the Home screen's gamification blocks were non-interactive labels. The Streak block's Check In button opened the transaction form. Five device-QA sweeps — Phases L through Q — kept finding the same thing: the interface was describing things users expected to control.

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F
iOSSwift
#02
2026-06-156 min read

Five features, one PR: the two shared-state promotions that had to come first

PR #10 for an iOS budget app bundled a palette picker, a motion layer, a streak milestone overlay, a category-budget quest, and a save-target preference into a single side branch. Getting them to co-exist required promoting BBPalette.current and UserProfileStore before the features could be wired.

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Captain Random
// build · create · ship

UK-based developer and creative technologist. 20+ years building for the web. 23+ years in retail and hospitality. Building agentic AI systems and sharing what I can in public.

X @CaptainRandom00YouTube @captainrandom00

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