Posts on UI.
2 posts tagged "UI".
iOSSwiftUI
#01I could have built this twice. ModuleOrderStore is why I didn't.
Making Home and Accounts modules user-rearrangeable could have meant two separate order stores, one per screen. ModuleOrderStore — a @MainActor singleton mirroring an existing PaletteStore pattern — is the reason it's one. The device QA round on AnF confirmed the ordering engine held; six other issues confirmed the QA was necessary.
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iOSSwift
#02Five features, one PR: the two shared-state promotions that had to come first
PR #10 for an iOS budget app bundled a palette picker, a motion layer, a streak milestone overlay, a category-budget quest, and a save-target preference into a single side branch. Getting them to co-exist required promoting BBPalette.current and UserProfileStore before the features could be wired.
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