Posts on UX.
18 posts tagged "UX".
The Accounts calendar strip passed every preview check. On my test iPhone, it answered the wrong question.
The Phase K Accounts screen shipped with a horizontally-scrollable calendar strip. Device QA on my test iPhone showed it was answering the wrong question, so mid-design I deepened Phase O to a three-level navigation flow: inline calendar, full-screen month view, day mode. SwiftUI preview had nothing to say about any of it — the back-nav regression that followed only surfaced under a real thumb.
GOOGLE plus CLOUD matched SoundCloud. Why the fuzzy categoriser had to go.
Phase Q's fuzzy categoriser propagated category matches silently. Device QA on Phase R's part-based builder immediately surfaced an ANY-match failure: GOOGLE plus CLOUD matched SoundCloud. Version two adds exclusions and per-row overrides; the difference is that the user can now see what the matcher is doing.
An iOS budget app: five rounds of device QA found the same defect every time
Three of the Home screen's gamification blocks were non-interactive labels. The Streak block's Check In button opened the transaction form. Five device-QA sweeps — Phases L through Q — kept finding the same thing: the interface was describing things users expected to control.


