Build LogCreative Coding
#176
2026-06-276 min read

Spring became winter on the bass hit. That was the effect that mattered.

Three reactive effects were already live — bloom, particles, waveform — and the visualiser still read as a showcase. The portal changed that: a bass-driven radial mask cuts from spring into winter, and reactive opacity does something reactive motion cannot.

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Build LogSEO
#177
2026-06-266 min read

Six pages Google couldn't find: telemetry ruled out the technical before we touched any code

The GSC digest showed six pages stuck at “URL is unknown to Google.” That specific status — not crawled and filtered, just never discovered — changed what we looked for first. Two stdlib-only telemetry skills made that diagnostic distinction available before we opened a single file.

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iOSSwift
#178
2026-06-266 min read

The accessibility gate that made stacking five motion effects into one PR survivable

Phase D of the Cursed Energy DNA landed sigil rotation, energy pulse, claim spark, level-up celebration, and streak milestones in a single PR alongside three other features. Accessibility review was a non-event — not because the PR was small, but because every motion effect owned its own gate.

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Build LogAnimation
#179
2026-06-265 min read

The centre of the portal was flat. Removing the glow layer fixed it.

A spring-to-winter temporal portal with a halfway scene swap had one visual problem: the centre read as dull against everything around it. The instinct was to add a brighter overlay. The fix was removing the one already there.

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Build LogEditorial Pipeline
#180
2026-06-265 min read

The sabotage tests passed. The live cycle still found the bug.

Phase X.8 shipped with two hermetic sabotage cycles green. The first live run produced no article — not because the pipeline crashed, but because calculator_scores in ground.py was wrong in a way the fixtures had never exercised. Hermetic tests prove the logic path. Live harnesses prove the integration.

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